This would have been neat. I tried to grab a bitmapimage from a live camera source

mycam = Camera.get();
vid.attachVideo(mycam);

bitmap_1 = new BitmapData(160, 120, true, 0);   
dest.attachBitmap(bitmap_1, this.getNextHighestDepth(), "auto", true);
bitmap_1.draw(vid);

which worked fine.

Next I wanted to see if I could clone that bitmapobject

var clonedBitmap = bitmap_1.clone();"auto", true);

and then send it via SharedObject.send to another connected client

so.send("sendBmp", clonedBitmap );

Unfortunately while I can send 'normal' objects as well as strings and so on this didn't work with a BitmapObject, it always traced undefined once received.

Anyone got any other ideas of how this could be done - if it can be done at all?